Lollipop Chainsaw received generally positive reviews in Japan but mostly average review scores in the West. However, this comes at the cost of his body, as he spends the majority of the game as a decapitated head dangling from her belt as she mows through mobs, mini-games and boss fights wielding a colorful chainsaw. She uses her unusual skill set from the family business to save Nick after he's bitten by one of the undead hordes. Juliet's secret is revealed when her town is suddenly plagued by the undead: she comes from a family of zombie hunters. The game stars Juliet Starling, a cheerleader at San Romero High who has plans to celebrate her birthday with her boyfriend, Nick. Released during the rise of zombies in pop culture that dominated the 2010s, Lollipop Chainsaw was a third-person hack-and-slash zombie horror-comedy. There have been two new console generations since Lollipop Chainsaw's release, so the game could see new life as a remastered title or remake, but fans are holding out hope for a proper sequel. The nature of Yasuda's announcement gives the impression that this project will be more than a simple re-release. ![]() There's no word yet on what form this new installment will take or if James Gunn or Suda51 will be involved. RELATED: Resident Evil 4 Remake's Rumored Ada Wong Recasting Has Fans Divided While Dragami Games has yet to release any more details about the nature of the project, this announcement is an exciting development for Juliet Starling and her classmates at San Romero High. Unfortunately, the game has never been ported to the PC or re-released for modern consoles, remaining exclusive to the Xbox 360 and PlayStation 3 and inaccessible to many players. Established in May 2022, the company has already obtained the licenses to several IPs, including Lollipop Chainsaw.Written by James Gunn of Guardians of the Galaxyfame and directed by Goichi Suda (AKA Suda51), Lollipop Chainsaw was released in 2012 and has since become a cult hit. Formerly the CEO of Kadokawa Games, Yasuda stepped down to found new publishing company Dragami Games. Yoshimi Yasuda tweeted a screenshot from the game announcing its return and asking fans to look forward to the project. Please look forward to the game’s 2023 release.After lying dormant for an entire decade, Lollipop Chainsaw is finally back. In any case, our goal is to make it easier for gamers who want to play Lollipop Chainsaw to do so. Additionally, since we have access to consoles with higher specifications, we will be taking a more realistic approach to the graphics this time. ![]() As a result, aside from a few licensed tracks, the soundtrack will consist of new music. For instance, the original game had 15 licensed songs used in the soundtrack, but it is unfortunately difficult for us to implement all of them this time. One thing that we have to tell fans of the original game is that even though the original staff are working on the remake, there will be elements that are different from the original. about development, and are being supported by them in this endeavor. ![]() As such, we purchased the Lollipop Chainsaw intellectual property from Kadokawa Games, and decided to develop a remake. We, the original development staff on Lollipop Chainsaw, think of the game as very precious to us, and did not want to leave it in limbo, where players who want to play it cannot. Unfortunately, various factors resulted in things making it so that fans can no longer easily play Lollipop Chainsaw, and it has been some time since players have not been able to access the game on current consoles. senior manager suggested that we have the game’s script rewritten, and that we leave it to film director James Gunn, which we gladly agreed to.Īll of this good fortune resulted in Lollipop Chainsaw, which released in June 2012, being loved by many players all over the world, selling over a million units worldwide. thus becoming the publisher for the game in all regions outside of Asia. led to us successfully grasping a chance with the Warner Bros. In January 2010, the aid of a friend of mine working at Warner Bros. Suda-san looked over the game design and supervised the project as an executive producer. I saw great potential in Grasshopper Manufacture‘s proposal, and just one month after Kadokawa Games was founded April 2009, we started the development project on Lollipop Chainsaw, in May 2009.Īs Suda-san was very busy handling development on other projects at the time, I served as director and producer, creating a joint development team consisting of staff from Grasshopper Manufacture and Kadokawa Games, overseeing development directly. Lollipop Chainsaw was born as a result of Suda 51 discussing creating a new game with me.
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